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Question by Unityhelpme · Nov 01, 2017 at 09:52 AM · gameobjectscenevrdetectlook

How can I detect if a user is looking at a Gameobject inside a scene from a VR headset

I've been searching for a way to detect if a user is looking at a certain object inside the scene from a VR headset (HTC Vive to be precise). Like for example: assume that I'm giving a virtual speech with the headset on and the gameobjects are 3D characters that are seated in a venue, which is the scene. How can I know if the user is looking at the characters or not and then later use this data to give the user some rating which shows how long/frequently they have been looking at the audience.

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avatar image kaplica · Nov 01, 2017 at 09:57 AM 0
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Cant you use raycasting ? Shoot a ray and get data on hit

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