iOS 11 Metal API issues with Unity3D 5.6.4f1 + vuforia 6.2.10.
We found iOS 11 Metal API issues with Unity3D 5.6.4f1 + vuforia 6.2.10.
We have a very simple ARCamera test app.
https://bitbucket.org/ARPlanet/testvuforiacamera.git
When we select Auto Graph API to build the application at Unity3D,
and execute the app in iOS 11 with iPhone 6s.
The screen record result is here
the iOS console message is here
We found that iOS 11 and Metal API will cause ARCamera to hang up and will display the following messages in the console
“Execution of the command buffer was aborted due to an error during execution. Discarded (victim of GPU error/recovery) (IOAF code 5)”
If we chose the OpenGL2 Graph API in Unity3D
The screen record result is here
the iOS console message is here
The results are very perfect.