Problems when saving and loading with FileStream

Hello everybody. I’m having some File Sharing problems in unity. I need to save and load objects from a few Json files and even though I used StreamReader.Close(), it doesn’t seem to work as it should. I’m a bit slow with those backend code stuff, so I really don’t know what I’m doing wrong. Does anyone have any suggestion?

using UnityEngine;
using System.Collections;
using System.IO;
using System.Text;

public class SaveLoadManager : MonoBehaviour {
		public SaveData saveData;


	public static SaveLoadManager manager;

	void Awake(){
		if (manager == null) {
			manager = this;
		} else if (manager != null) {
			Destroy (gameObject);
		}
		DontDestroyOnLoad (gameObject);
	}
		

	public static string LoadJsonAsResource(string path){
		string jsonFilePath = path.Replace (".json", "");
		TextAsset loadedJsonfile = Resources.Load<TextAsset> (jsonFilePath);

		return loadedJsonfile.text;
	}


	public string LoadJsonAsExternalResource(string path){
		path = Application.persistentDataPath + "/" + path;
		if (!File.Exists (path)) {
			return null;
		}

		StreamReader reader = new StreamReader (path);
		string response = "";
		while (!reader.EndOfStream) {
			response += reader.ReadLine();
		}
		return response;
		reader.Close ();
	}

	public void WriteJsonToExternalResource(string path, string content){
		
		path = Application.persistentDataPath + "/" + path; //caminho do arquivo

		FileStream stream = File.Create (path);//cria o arquivo

		byte[] contentBytes = new UTF8Encoding (true).GetBytes (content);//converting the string into bytes
		stream.Write(contentBytes,0,contentBytes.Length);//escreve os dados no arquivo

		stream.Close ();
	}


}

Your line reader.Close() is below a return statement. It won’t get executed.