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Question by Matt Woods · Jul 13, 2011 at 06:01 PM · playervariableinputmanagerpreferences

Is there a way to set player preferences similar to the input manager?

I am working on a Unity project that will be installed in a museum. The program needs to communicate via UDP with another computer. Rather than hard coding variables within unity, I would like to be able to set preferences for some variables (IP addresses and port numbers) on first launch or when a key is held down on launch in a way similar to the input manager. Does Unity have an easy way to do this? Alternatively, I could read those variables from a .ini file or something similar. That is what I used to use with Director.

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Answer by DaveA · Jul 13, 2011 at 07:14 PM

I think I know what you mean, and it would be cool if you could 'pull up' the Input manager while in the game (not just when it starts). I don't think it's possible I hope I'm wrong.

But you can always roll your own. Use PlayerPrefs to store/retrieve the settings.

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avatar image Matt Woods · Jul 13, 2011 at 08:15 PM 0
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Actually I don't need to pull up the input manager mid game. I'd just like to add a few non-input variables (strings and integers) to it. You're right, I could make a gui, and store those variables in the player prefs. I was hoping there was an easier extensible way already built into the game engine.

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