Vive rumble/haptic feedback in Unity 2017.2

I’ve all my Vive stuff working with the new XR namespace in Unity 2017.2. I haven’t used any custom package, and I’m using only the native support provided by Unity 2017.2, so it’s easy to change from one HMD to another. The camera is handled automatically when VR is enabled in player settings, and I’ve mapped all the buttons and joysticks in my inputs. After that, I can’t find any reference to Vibration/Rumble/Haptic feedback, so ¿Is it possible to implement the haptic feedback without using the old SteamVR plugin or something like that?

Do you find the solution of your problem ?
I’m at the same point as you, but I 've found no solution at the moment.

still no solution right? we cant have haptic feedback without any 3rd sdk

@JDelekto did you ever find a solution for this with XRDevice.GetNativePtr() ? I’m also looking for ways to implement haptic on OpenVR for VIVE/Rift/WMR