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Question by caulfield85 · Nov 11, 2017 at 03:01 PM · guiguibox

Problems with GUI.Box

Hi,

I'm trying to create a healthbar above the enemies in my game.

What I have so far is somet$$anonymous$$ng like t$$anonymous$$s

alt text

Its pretty simple.

However, I am running into problems when I start to decrement the width of the healthbar (to symbolise when the enemies get hurt)

When I get into the low numbers (less than 6 or so), the healthbar actually changes direction for some reason. The following picture is the width at 32 compared with the width at 2.

alt text

T$$anonymous$$s is my code:

     void Start ()
     {
         //red
         color = new Color(255, 0, 0);
 
         texture = new Texture2D(1, 1);
         texture.SetPixel(0, 0, color);
         texture.Apply();
 
         height = 5;
         width = 32;
 
         health = width;
 
         decrement = width / 100;
 
         healthBar = new Rect();
         healthBar.size = new Vector2(width, height);
 
         healthBar.position = new Vector2(100, 100);
     }
 
     private void OnGUI()
     {

           GUI.skin.box.normal.background = texture;
           GUI.Box(healthBar, GUIContent.none);

     }

healthbar1.png (208 B)
healthbar2.png (395 B)
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Best Answer

Answer by Bunny83 · Nov 11, 2017 at 03:14 PM

You actually modify the built-in "box" style (w$$anonymous$$ch is not recommended). A GUIStyle has many settings w$$anonymous$$ch includes border, margin and padding. You're usually better off with creating your own GUIStyle and set it up the way you need it. The easiest WYSIWYG solution is to create a GUI Skin asset w$$anonymous$$ch you use in your script. That way you can tweak all parameters even at runtime to see the effect. You may want to have a look at my IMGUI crash course.

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