• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Davidblackberry1 · Nov 11, 2017 at 03:18 PM · scripting problemmovementtransformhandpunch

Script to make hand move in a punching motion not working?

Hello, I've made a script to make my player's hand move in a punching motion and declare that it is punching when it does so, and the script seems to be running, but my hand object is not moving at all. Any help would be much appreciated.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class HandMoveScript : MonoBehaviour {
 
     public GameObject Hand;
     private Animator ComAnimator;
     public string TargetAnimation;
     public int ButtonNumber;
     public AudioSource PunchSound;
     private float PunchTimer;
     public float Recharge;
     private Vector3 Stationary;
     private float Extend;
     public int ExtendAmount;
     private bool Punching;
     private bool Extending;
     private bool Retracting;
     public Vector3 StationaryPosition;
 
 
     void Start (){
         PunchTimer = Recharge * 60;
     }
 
 
     void Update (){
         if (Punching == false) {
             gameObject.transform.position = StationaryPosition;
         }
 
         if (Input.GetMouseButtonDown (ButtonNumber) && PunchTimer >= Recharge * 60) {
             Punching = true;
             Extending = true;
             PunchTimer = 0;
         }
 
         if (Extending == true) {
             Extend += 0.05f;
             Hand.transform.position = StationaryPosition + new Vector3 (0, Extend, 0);
         }
 
         if (Extend >= 1) {
             Extending = false;
             Retracting = true;
         }
 
         if (Retracting == true) {
             Extend += -0.05f;
             Hand.transform.position = StationaryPosition + new Vector3 (0, Extend, 0);
             if (Extend <= 0){
                 Extend = 0;
                 Punching = false;
                 Retracting = false;
             }
         }
 
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

208 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Camera Rotation every time a key is pressed 0 Answers

How can I stop a gameobject movement with timer? 0 Answers

Where should the Acceleration Go?! 0 Answers

How To Stop Enemy Movement During Its Attack Animation 1 Answer

Regarding transform.position in the roll a ball tutorial 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges