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Question by ale-carrazzoni · Nov 12, 2017 at 12:30 AM · animationblender

Some vertices of model imported from Blender do not move when animating

I made a model in Blender with a rig, and painted the weights myself. This is not a humanoid model, but a bird-like enemy which flaps its wings. The problem is that when I import this model in Unity, some vertices do not move at all when I move the bones! This problem does not appear in Blender so I am not sure why it happens. Any help please?

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avatar image Cherno · Nov 12, 2017 at 01:13 AM 1
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$$anonymous$$ake sure that no vertex is influenced by more than 4 bones at this is Unit'y limit.

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Answer by theANMATOR2b · Nov 13, 2017 at 02:25 AM

Confirm the vertex skinning influence in blender is 4 bones or less per vertex. If it is more than 4 errors will no doubt occour in engine.

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Answer by ale-carrazzoni · Dec 18, 2017 at 11:22 PM

I changed the quality in Skinned Mesh Renderer to 4 bones and it worked!

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