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Question by W4rf4c3 · Nov 14, 2017 at 03:57 PM · 2d gamespriterendererhalo

2D - Draw Halo not working anymore over sprite gameobject Unity 2017.2

I have a background image as a sprite and another gameobjet with a light in it. The light is set as a Spot and the Draw Halo option is checked.

In Unity 5.5+ it used to work, I was able to see the halo in the scene but now in 2017.2 it doesn't work. Even with the Halo Component, seems that the shader can't render it over my sprite.

The sprite have the default shader which was working great before update by the way.

Something happened with the Draw Halo in 2D in the latest update (2017.2) ?

Edit

I've send the bug to Unity and seems that it's on their side... will have to wait for 2017.3

Edit 2

Added in issue tracker : https://issuetracker.unity3d.com/issues/2d-sprites-are-rendered-on-top-of-halo

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Answer by garjak · Nov 17, 2018 at 08:12 PM

Also 2018.02.16f1 halos not working in 2D. Anyone have a work around? thanks

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Answer by MrWormHole · Aug 29, 2018 at 01:26 PM

CAN SOMEONE HELP US PLEASE.UPDATE MADE MY HALOS NOT WORKING DAMN

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Answer by Ketsedo · Feb 12, 2018 at 03:51 PM

Hey man i just realized this too, im glad to know im not the only one handling this issue, i updated from 5.4 to 2017.3 and all my halos stopped working

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