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Question by TauseefCVS · Nov 15, 2017 at 05:59 AM · collision detectionbreakoutcharacterjoint

How to detect if character Joint Broke ?

I have two cars attached with Chain(Rope) The chain was made of characterJoint. When Cars Move And Chain Break Destroy The cars Or Play animation on car Explosion. I use this one

void OnJointBreak(float breakForce) { Debug.Log("Joint Broke!, force: " + breakForce); }

but it's not working.

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