However, the recognizer does not work when I use a phrase in the dictionery.
keywords.Add("Red Ball", () =>{Red();});
It doesn’t detect the phrase red ball. If I make them as two different functions then I have to speak both words far apart in time.
Is there a way to detect phrases in the UNity phrase recognition?
I have recently come across this problem as well with the keyword recognizer. I’m going to attempt PhraseRecognizer this week. I’ll keep you guys posted if I can get it working.