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Question by AbigailTwitch · Nov 21, 2017 at 10:34 PM · 2d rotation

Rotate a sprite using virtual joysticks (Degrees/Second)

Hi

I'm using a single joystick to move and rotate my 2D spaceship and everything is working fine except that the sprite rotation matches the joystick position immediately, causing the sprite to snap around as i use the joystick. I've tried using Slerp and rotateTowards functions but i get errors regarding quaternion/vector conversion.
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I'd like the sprites rotation to track towards the joystick position gradually.
|

Also could someone tell me what the "4000" value is for? I've pieced this script together from elsewhere on the unity forums but i don't know what it does. If i change it a little nothing happens but if i change it lots i get glitchy rotation

Thank you in advance :D alt text

screenshot-unity.jpg (42.9 kB)
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