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Question by Tap1 · Nov 22, 2017 at 11:05 AM · movementgameobjectmaterialtransparency3d models

How I can make whole gameobject transparent?

I have a car and when it's material is in normal mode it is looking like t$$anonymous$$s: alt text I have only one material and my setups are: shader: Legacy Shaders/Diffuse

And when i try to make it transparent t$$anonymous$$s happen: alt text Setups: shader: Legacy Shaders/Transparent/Diffuse

How can I make axel not visible? How can I make only closest to show and make material colors to transparent not whole object?

capture3.png (61.7 kB)
capture1.png (56.3 kB)
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avatar image Blue-Cut · Nov 24, 2017 at 02:15 PM 0
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Hi, your question is a bit unclear to me. I don't understand what is supposed to be transparent, what is supposed to be visible / invisible. I don't understand what kind of render you want. Maybe this could be the reason why you didn't get any answer yet. Could you please try to reformulate a bit?

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