Wheel collider - Accelerating after reversing doesn't change direction...

I have been playing with this for 3 days now with no success. I have a vehicle with several states. Accelerate, brake and reverse.

If I brake after accelerate that works great. If I reverse after accelerating that is also fine. But if I accelerate after I have started reversing then I CONTINUE to reverse even faster rather than slow down, and start accelerating again.

I assume it’s because I don’t know how torque works exactly. Any help would be appreciated! Sorry about the formatting I don’t exactly know how to post the code yet!

    if (carScript.brakeIs) {

	if (carScript.currSpeed > 0) {
	    WheelBrake();
	} else {
	    Reverse();
	}

    } else {

	if (carScript.leftStickMagnitude > 0.1f && !carScript.brakeIs) {

	    Accelerate();

	} 
    }

void WheelAccel() {
print("Accelerating!");
wheel.motorTorque = carScript.setAccel;
wheel.motorTorque = carScript.setAccel;
wheel.brakeTorque = 0;
wheel.brakeTorque = 0;
}

void WheelBrake() {
print("Braking!");
wheel.motorTorque = 0;
wheel.motorTorque = 0;
wheel.brakeTorque = carBaseScript.brakesTorque;
wheel.brakeTorque = carBaseScript.brakesTorque;
}

void WheelReverse() {
print("Reversing!");
wheel.motorTorque = -carBaseScript.reverseTorque;
wheel.motorTorque = -carBaseScript.reverseTorque;
wheel.brakeTorque = 0;
wheel.brakeTorque = 0;
}

I have the same problem…