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Question by Discmage · Nov 23, 2017 at 04:49 PM · wheelcollideraccelerationissuesreverse

Wheel collider - Accelerating after reversing doesn't change direction...

I have been playing with t$$anonymous$$s for 3 days now with no success. I have a ve$$anonymous$$cle with several states. Accelerate, brake and reverse.

If I brake after accelerate that works great. If I reverse after accelerating that is also fine. But if I accelerate after I have started reversing then I CONTINUE to reverse even faster rather than slow down, and start accelerating again.

I assume it's because I don't know how torque works exactly. Any help would be appreciated! Sorry about the formatting I don't exactly know how to post the code yet!

     if (carScript.brakeIs) {

     if (carScript.currSpeed > 0) {
         WheelBrake();
     } else {
         Reverse();
     }

     } else {

     if (carScript.leftStickMagnitude > 0.1f && !carScript.brakeIs) {

         Accelerate();

     } 
     }

 void WheelAccel() {
 print("Accelerating!");
 wheel.motorTorque = carScript.setAccel;
 wheel.motorTorque = carScript.setAccel;
 wheel.brakeTorque = 0;
 wheel.brakeTorque = 0;
 }

 void WheelBrake() {
 print("Braking!");
 wheel.motorTorque = 0;
 wheel.motorTorque = 0;
 wheel.brakeTorque = carBaseScript.brakesTorque;
 wheel.brakeTorque = carBaseScript.brakesTorque;
 }

 void WheelReverse() {
 print("Reversing!");
 wheel.motorTorque = -carBaseScript.reverseTorque;
 wheel.motorTorque = -carBaseScript.reverseTorque;
 wheel.brakeTorque = 0;
 wheel.brakeTorque = 0;
 }
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avatar image Discmage · Nov 24, 2017 at 03:44 AM 0
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One idea I just thought of...is motortorque relative in Unity? So it will CONTINUE the motortorque direction the wheel is already going rather than changing to a fixed direction?

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Answer by Doggy88 · Dec 05, 2022 at 09:05 AM

I have the same problem...

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