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Question by krisventure · Nov 23, 2017 at 11:31 PM · iosrecording

ReplayKit not recording anything (iOS 11)

I'm just calling Replaykit.StartRecording() and a few seconds later ReplayKit.StopRecording() but other than the permission dialogue popping up and me pressing ok, nothing seems to get recorded or saved in my Gallery. In my player settings I've checked 'prepare for recording'. Is there anything else I should set in my project settings that may prevent the recording? Or is it just a bug like other threads suggest?

The plugins I've bought using replaykit fail too. And if it's a bug and we can't currently use Replaykit, what alternatives are there for screen recording with audio?

My Unity is 2017.2.f03, my XCode is 9.1, my dev phone is an iPhone 7. I'm running ARkit too so I guess that could interfere too.

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Answer by pep_dj · Nov 28, 2017 at 04:29 PM

ReplayKit does not work correctly on iOS 11 :(

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avatar image ina · Jan 05, 2018 at 04:48 AM 0
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have you tried 2017.3.0f3

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Answer by krisventure · Nov 24, 2017 at 03:33 PM

Anyone any answers?

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avatar image ina · Jan 04, 2018 at 02:04 AM 0
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have you tried 2017.3.0f3

avatar image krisventure · Jan 04, 2018 at 03:02 AM 0
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Not yet. Does it work there?

avatar image ina · Jan 05, 2018 at 04:49 AM 0
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seems to but sporadically. it works to record sometimes but the .isRecording does not always return true

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