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Question by HiXxa123 · Nov 24, 2017 at 04:40 PM · 2dphysics

How to check for GameObject's name that is in Physics2D.OverlapArea area?

I need that for checking if wall on which my character is on can be used to make an Wall-Jump. I just need something like void OnTriggerEnter2D(Collider2D col){ if(col.gameObject.name == "Name"){ } }, but with Physics2D.OverlapArea.

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avatar image NickJVaccaro · Nov 24, 2017 at 06:23 PM 0
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Physics2D.OverlapArea returns a Collider2D, which you should be able to call .name on and retrieve the name. If that doesn't work, try calling .gameObject.name on the resultant Collider2D.

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