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Question by noodlesdev · Nov 24, 2017 at 08:47 PM · animationunity 5animatordelayreverse

Why is my animation (animator) delayed ?

I made a game and when you die the score moves from top right to the middle of the screen using an animation. When you press Retry I reverse the animation by by setting the a speed parameter w$$anonymous$$ch is used as a speed multiplier in AnimationState.


W$$anonymous$$le the parameter switches value (from 1.0 to -1.0 and or the other way around) the animation has a delay. I also noticed the longer you wait pressing retry, the longer it'll take for the animation to start. I do have to mention the animation doesn't have a transition to an idle state, so it probably means the animation time is moving > 1.0. I tried setting normalizedTime, but t$$anonymous$$s didn't work either.


Does anyone know how to fix t$$anonymous$$s?


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Answer by noodlesdev · Nov 25, 2017 at 01:31 PM

Okay I fixed it. Apparently I had to use ForceStateNormalizedTime() as normalizedTime was going above 1.0f and below 0.0f.

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avatar image rprrs · Dec 10, 2019 at 05:52 AM 1
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for any that this can help, play animation forwards and backwards

 // go forwards
 mainAnimator.SetFloat ("Direction", 1);
 mainAnimator.PlayInFixedTime("AnimName",-1,0 ); 
 
  //go backwards
 mainAnimator.SetFloat ("Direction", -1);
 mainAnimator.PlayInFixedTime(("AnimName",-1,1);  

avatar image pithakoteTata · Feb 21, 2020 at 04:13 PM 0
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Hi, I am having the same proble, could you share how you used ForceStateNormalizedTime() in your class? Edit: NVM i figured it out, thanks for the answer guys, both of you

avatar image ogulcanmuratoglu · Jun 24, 2020 at 04:38 PM 0
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How did you used ForceStateNormalizedTime(), I am having the same trouble, and I didn't get it.

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