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Question by HiraTosef · Nov 25, 2017 at 02:15 PM · collidertriggerpickupcollectiblecollectible-game-objects

Player (Rigid Body) not collecting/picking up GameObject (Cube)

The Player w$$anonymous$$ch is a Rigid Body doesn't collect the GameObject. Instead, it walks right through it. Additional Details: In the Player Script, I'm using
void onTriggerEnter(Collider other){ if (other.gameObject.tag=="Pick"){ gameObject.SetActive(false); } } isTrigger checkbox for Pick-able GameObject is checked. I have followed several videos including official Unity video for collectibles but not$$anonymous$$ng seems to be working. Any help would be greatly appreciated. ,The Player w$$anonymous$$ch is a Rigid Body doesn't collect the GameObject. Instead, it walks right through it. Additional Details: In the Player Script, I'm using
void onTriggerEnter(Collider other){ if (other.gameObject.tag=="Pick"){ gameObject.SetActive(false); } } isTrigger checkbox for Pick-able GameObject is checked. I have followed several videos including official Unity video for collectibles but not$$anonymous$$ng seems to be working. Any help would be greatly appreciated.

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