Using the new Unity 2017.2 TileMap I am getting black bars (changing in size) at the edge of the screen when moving in that direction. I think it has something to do with the tiles not loading/showing fast enough. My TileMap consists of a 32 x 32 grid each containing a different image.
I am moving the camera in an update function with:
cam.transform.position = new Vector3(transform.position.x, transform.position.y, cam.transform.position.z);
Here is an example of what it looks like, this is the right edge of the screen while the character is moving to the right.
Anyone have any idea on why this is happening or how to fix this?