I’m trying to randomly instantiate a gameObject, of which I already have variables for. I’m not sure if it’s something obvious or not, but it makes more sense with the code:
public GameObject object0;
public GameObject object1; /*Choosing one of these randomly*/
public GameObject object2;
void Start() {
private int random = Random.Range(0, 3); /*Picking which object*/
private string object = "object" + random); /*Where the problem is, appending the number to object*/
Instantiate(object); /*I don't know how to refer to a gameObject variable as a string.*/
}
Ideally I want the same effect as changing the second to last line to “Instantiate(object1);”