• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by FabioZumbi12 · Nov 29, 2017 at 05:32 AM · scripting problemaudioclipimporting problems

Import ogg via script from non assets folder

Hi, I tryng to import some ogg files in runtime using script, and this ogg files is not on assets/unity folders.

The last way i tryed is this:

 using System.Collections;
 using System.Collections.Generic;
 using System.IO;
 using UnityEngine;
 using UnityEngine.UI;
 
 [RequireComponent(typeof(AudioSource))]
 public class GuitarPlayer : MonoBehaviour {
 
     public Text txtGuitarTempo;
     public Text txtGuitarDuration;
     public string musicPath;
 
     public Main main;
     private AudioSource guitarSource;
 
     // Use this for initialization
     void Start () {
         guitarSource = GetComponent<AudioSource>();
         musicPath = main.getMusicPath() + "/guitar.ogg";
 
 
         WWW loader = new WWW("file:///" + musicPath);
 
         guitarSource.clip = loader.GetAudioClip(false, false, AudioType.OGGVORBIS);
         guitarSource.clip.name = "guitar";
 
         txtGuitarDuration.text = "Guitar Duration: "+ System.TimeSpan.FromSeconds(guitarSource.clip.length);
 
         main.SetGuitarPlayer = this;
     }
  
     public void PlayGuitar()
     {
         guitarSource.Play();
     }
 
     public void PauseGuitar()
     {
         if (guitarSource.isPlaying)
         {
             guitarSource.Pause();
         } else
         {
             guitarSource.Play();
         }
     }
 
     public void StopGuitar()
     {
         guitarSource.Stop();
     }
 
     // Update is called once per frame
     void Update () {
         txtGuitarTempo.text = "Guitar Tempo: " + System.TimeSpan.FromSeconds(guitarSource.time);
     }
 }

The most important part is on start. The actual location of that guitar.ogg file is D:/Unity/Projetos/GuitarParty/Guitar Party/Assets/Musics/Teste/guitar.ogg (i known is in assets, but i need to change the file location in runtime)

I doing something wrong is there is other way to import?

Oh, and when i put the file on assets folder and import via unity editor, works fine. The problem is with the way i using to import from other folders :/

Using latest Unity version.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

127 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to import project 1 to another project , with same name of script with unique namespaces and different root folder? 1 Answer

Hello eveyone, i want to make a footstep sound but my code doesn't make the audio work properly 2 Answers

Sprites do not refresh/reimport with ScriptedImporter using the SpriteEditor 0 Answers

Audio Clip Playing every frame 2 Answers

AudioClip stuttering while loop is OFF and not using function Update? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges