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Question by Mun-Yeong-Seok · Nov 29, 2017 at 02:50 PM · gameobjectstatic batching

Is it possible to set the GameObject to static in Runtime?

Or, if the GameObject moves once, do not need to set it to static?

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avatar image simulism · Dec 15, 2019 at 06:04 PM 0
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  gameObject.isStatic = true;

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Answer by Multirezonator · Nov 29, 2017 at 05:04 PM

From Unity documentation:

Many optimisations need to know if an object can move during gameplay. Information about a Static (ie, non-moving) object can often be precomputed in the editor in the knowledge that it will not be invalidated by a change in the object’s position. For example, rendering can be optimised by combining several static objects into a single, large object known as a batch.

Answer is NO, you can't set object to static at runtime.
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