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Question by gg_ez · Dec 01, 2017 at 05:42 PM · rotationobjectquaternionmathfdegrees

Snap the rotation

         rotX = Input.GetAxis("Mouse X") * speed * Mathf.Deg2Rad;
         rotY = Input.GetAxis("Mouse Y") * speed * Mathf.Deg2Rad;

I can rotate my object like this, however how can I snap the rotation to values like 45, 90, 135, 180 etc.?

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