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Question by emielschumacher · Dec 02, 2017 at 09:02 AM · teleportrange

How to teleport near player in range

I make a game where an enemy can teleport to the player. I do this with this code for the teleport:

 transform.position = new Vector2 (player.transform.position.x + Random.Range(-3f, -3f), player.transform.position.y + Random.Range(-3f, -3f));

But now the enemy can teleport too near the player. How can I say that he must teleport outside a range of 2 float near the player?

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Answer by Hellium · Dec 02, 2017 at 01:28 PM

Try this :

 float maxRadius = 3 ;
 float minRadius = 2 ;
 Vector2 randomPosition = Random.insideUnitCircle * (maxRadius - minRadius);
 transform.position = player.transform.position + randomPosition.normalized * minRadius + randomPosition ;
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Answer by Yeezyy · Dec 02, 2017 at 01:52 PM

using UnityEngine; using System.Collections;

public class Teleport : MonoBehaviour { [SerializeField] Transform target; Vector3 dir; Vector3 teleportPos; [SerializeField] float distanceAway; // Use this for initialization void Start() {

     dir = Quaternion.Euler(0, Random.Range(0, 360), 0) * target.forward ;
 }

 // Update is called once per frame
 void Update()
 {
    
     transform.position = target.position + (dir * distanceAway);
 }

}

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