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Question by JungOmul · Dec 02, 2017 at 10:47 AM · animationscripting problemraycastdoor

Raycasting Animations

Hi. I'm trying to make a door opened with Keycode "E". My idea is when I shoot raycast to the door, the distance is calculated, and if it is at right distance and the bool is false, animation door open is played. Here is my script

  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class Doors : MonoBehaviour {
  
      public Animation doorOpen;
      public Animation doorClose;
      bool isOpened;
  
  
      void Start()
      {
          doorOpen = GetComponent<Animation> ();
          doorClose = GetComponent<Animation> ();
          isOpened = false;
      }
  
      void Update ()
      {
          RaycastHit TheHit;
  
          if (Physics.Raycast (transform.position, transform.TransformDirection (Vector3.forward), out  TheHit, 30.0f)) {
              if (TheHit.collider.CompareTag ("Door")) {
                 if (!isOpened) {
                      if (Input.GetKeyDown (KeyCode.E)) {
                          doorOpen.Play ("Door_Open");
                      }
                  }
 
                  if (isOpened) {
                      if (Input.GetKeyDown (KeyCode.E)) {
                          doorClose.Play ("Door_Close");
                      }
                 }
              }
          }
      }
  }

What's the problem?? It doesn't make any error but when I press E, nothing happens.

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