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Question by AwesomeTurtwig · Dec 03, 2017 at 03:41 AM · fpstriggerstimingtiming-issue

Dealing with rates and timing of actions

Hello all,

I am trying to use methods of timing different actions in my scripts. For example, the way I am currently timing something (Note, the incorrect way, as it does not work on other systems), is to count the number of frames past and then perform an action. For example, if I wanted after 5 seconds for something to happen, I would count 300 seconds and then do the action. However, if the FPS is not capped at 60 fps, this action performs earlier than wanted.

What is the proper way of doing these time calculations?

Thanks!

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Answer by Dreaz · Dec 14, 2017 at 08:26 PM

You can take a look at Coroutines, they have a WaitForSeconds https://docs.unity3d.com/560/Documentation/Manual/Coroutines.html

Edit: You can also do a timer in the Update method that use the deltatime

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Answer by ivan866 · Jun 05, 2019 at 09:19 AM

I recommend using an external DLL call to a microsecond accurate C timer for that.

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