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Question by RamonBoza · Dec 04, 2017 at 10:25 AM · uilayoutdesign

Panel UI organisation

Hi guys,

I'm looking on creating a panel for a Secret Word game, I have in mind how I would like to have it in mind but cannot get to actually implement it in unity:

Here is my idea: panel idea

  • Secret words is selected randomly and SecretWord Panel should fit the content '?' and be horizontally center in the first row of the MainPanel.

  • Row1 to Row3 are dynamic, as Spanish keyboard has additional letters 'Ñ' as well as other languages, in comparison with English, Spanish would have an additional letter in row2.

T$$anonymous$$s is my configuration for the MainPanel main panel configuration

And t$$anonymous$$s is my configuration for one of the letter rows: letters row configuration

As well as the letters are prefab buttons that are created dynamically wit$$anonymous$$n a script when the user select a random secret word from a language with the following code:

void AddKeyboardRow(List row, int height, Transform rowPanel) {

     float panelWidth = rowPanel.GetComponent<RectTransform> ().rect.width;
     float panelHeight = rowPanel.GetComponent<RectTransform> ().rect.height;

     int i = 0;
     foreach(string letter in row) {
         var button = (GameObject)Instantiate (buttonPrefab);
         var textComponent = button.GetComponentInC$$anonymous$$ldren<Text> ();
         textComponent.text = letter;

         button.GetComponent<Button> ().onClick.AddListener (
             () => {LetterSelected(letter);}
         );
         button.transform.SetParent(rowPanel, false);
         button.transform.localPosition = new Vector3(0,0,1);
         i++;
     }
     LayoutRebuilder.ForceRebuildLayoutImmediate (rowPanel.GetComponent<RectTransform> ());
 }

Thanks a lot for your help!

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