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1
Question by ragefordragons · Dec 05, 2017 at 02:54 AM · colliderdestroybulletscloneswont

cant destroy other object

So I have created a character that can shoot and some things to shoot at, and that all works well and good. However, I want the bullets to destroy the objects they collide with (they happen to be clones from another object that are being launched) and I have no Idea why my code isn't working. Any help?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class enemyhp : MonoBehaviour {

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {
     
     
 }

 private void OnTriggerEnter(Collider other)
 {

     if (other.gameObject.tag == "enemy")
     {
         Destroy(other);
         Debug.Log("Collided");
     }
 }

}

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Answer by jchester07 · Dec 05, 2017 at 03:37 AM

Should be Destroy(other.gameObject)

Else it will just destroy the Collider of "other"

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avatar image ragefordragons · Dec 05, 2017 at 03:15 PM 1
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thanks, that was it.

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