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Question by Marvin-Krist · Dec 05, 2017 at 03:38 PM · raycastmouseclickdestroy object

How to destroy an object using Raycast or OnMouseButtonDown ?

Hi, I would like the child objects to be destroyed when I click on them. But for now, I just want to display the name but my script doesn't work at all I don't know why. Here's my code :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class EachObjects : MonoBehaviour
 {
     private void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
             if (Physics.Raycast(ray, out hit, 1000f))
             {
                 if (hit.transform != null)
                 {
                     PrintName(hit.transform.gameObject);
                 }
             }
         }
     }
 
     private void PrintName(GameObject go)
     {
         print(go.name);
     }
 
 }

Thx for your answers.

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avatar image PMerlaud · Dec 05, 2017 at 04:17 PM 0
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Works fine for me. Do you have a collider on your objects?

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Answer by mbilalbark · Dec 06, 2017 at 02:34 PM

  1. Maybe you shall use OnPointerDown" method because very easy and very
    perfect working.
    • If you use OnPointerDown method has any rules.
      Rules

  2. This is true working for attached Game Object will have a collider.

  3. This game main camera will have a Physics 2D Raycaster script component.

  4. This must have script implement IPointerHandler interface class.

     public class SampleClick: MonoBehaviour, IPointerDownHandler {
    
            public void OnPointerDown(PointerEventData eventData){
                      Debug.Log("Clicked");
                 }
           }
    
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Answer by Marvin-Krist · Dec 06, 2017 at 01:27 PM

It doesn't work ^^

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Answer by manaslegodesigns · Dec 05, 2017 at 04:28 PM

First get the gameobject public gameobject toDestroy;

To destroy objects i am using Destroy(toDestroy);

Tell me if this worked

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avatar image Marvin-Krist · Dec 06, 2017 at 01:29 PM 0
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I used void On$$anonymous$$ouseDown to destruct my objects to solve the problem =)

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