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Question by Sejadis · Dec 05, 2017 at 06:34 PM · assetbundlefbxanimationclip

AnimationClips from fbx in Assetbundle not correctly loaded

Hi there,

i'm trying to load animation clips from an imported fbx file which i get via assetBundle.

basically this code:

 AnimationClip[] clips = b.LoadAllAssets<AnimationClip>();
 
 foreach (AnimationClip clip in clips)
 {
      clip.legacy = true;
      clip.wrapMode = WrapMode.Loop;
      anim.AddClip(clip, clip.name);
 }

and then calling it with:

 anim.Play("nameHere);

will do nothing

if i put the fbx in my resources folder and load the clips with this instead:

 AnimationClip[] clips = Resources.LoadAll<AnimationClip>(s);

everything works fine
clips from both sources return false for clip.empty and the length from both sources is the same.

i haven't seen a property to directly see the curves so i didn't compare those

as for building the asset bundles im using BuildAssetbundleOptions.None as the only 2 that seem relevant are .CompleteAssets and .CollectDependencies which are both deprecated as they are now standard

As far as i can see the only 2 sources for problems could be building the bundle and loading from the bundle

Any help appreciated!

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