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Question by unity_xEpj5-EHQg5OuA · Dec 08, 2017 at 03:12 PM · animationcollisioncolliderdestroysprites

Destroying object when player walks over it

My Game is a 2D game and i have a pistol sprite in my level and the animation for my player holding it is set up in the animation but how would i say in my script that i want the animation to play and the object to destroy when the player walks over it? void OnColliderEnter(Collider2D Pistol) { Destroy(Pistol.gameObject);

     anim.SetTrigger ("isIdlePistol");

     Debug.Log ("Picking up pistol");
 }

this is the script i used but doesn't work :/.

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Answer by bartbussel · Dec 08, 2017 at 03:25 PM

Try using

OnCollisionEnter2D

instaid of

OnColliderEnter.

 private void OnCollisionEnter2D(Collision2D collision)
     {
         Destroy(collision.gameObject);
         anim.SetTrigger("isidlepistol");
 
     }

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avatar image unity_xEpj5-EHQg5OuA · Dec 08, 2017 at 03:51 PM 0
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ok this still does nothing

private void OnCollisionEnter2D(Collision2D Pistol) { Destroy(Pistol.gameObject); anim.SetTrigger("isidlepistol");

 }

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