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Question by newt2017 · Dec 10, 2017 at 09:10 PM · transformeuleranglestransform.rotation

Rotating an object in script

I would like to rotate an object on angle defined in variable

 _fighterAngles

This variable stores rotation angles in global coordinate system.

I do the following:

 Quaternion rotation = Quaternion.Euler(_fighterAngles.x, _fighterAngles.y, _fighterAngles.z);
 transform.rotation = rotation;
 currAngles = transform.eulerAngles;

However, the variable have different values:

 _fighterAngles = (90.0, -114.6, 139.8)
 currAngles = (90.0, 105.6, 0.0)

As a result, my object is not rotated how I want, and the angles in the Inspector does not coincide with _fighterAngles.

I also tried to use localEulerAngles:

 transform.localEulerAngles = _fighterAngles;

But it also didn't help and the values in the Inspector did not coincide with _fighterAngles. As a result my object is rotated in wrong direction.

How do I resolve a problem?

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