• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Reverend-Speed · Dec 12, 2017 at 03:35 PM · androidiosplayerprefsfloatscores

Why will Playerprefs not save my score on Android / iOS?

So, here's my code...

 public void OnEnter()
     {
         anim.SetTrigger("fadOpagueInteractive");
         animImageGameOver.SetTrigger("Entrance");
         animScoreParent.SetTrigger("Entrance");
         animToolbox.SetTrigger("ToolboxEntrance");
 
         playLarry.LarryFallPrep();
 
         if (PlayerPrefs.HasKey(highScoreSlot)) scoreBest = PlayerPrefs.GetFloat(highScoreSlot);
         scoreBestDisplay.text = scoreBest.ToString();
 
         StartCoroutine(CountUpScore());
         
         adMob.ShowBanner();
 
         GC.Inst.FadeToBlackTransp();
     }


 public  void ScoreAtGameOver (int scoreFromGame)
     {
         score = scoreFromGame;
         scoreCountUp = 0;
         scoreDisplay.text = scoreCountUp.ToString();-
 
         if (score > scoreBest)
         {
             scoreBest = score;
             PlayerPrefs.SetFloat(highScoreSlot, score);
             
             imageNewBG.SetActive(true);
             partSysBestScore.Play();
             aud.PlayOneShot(celebrate);
         }
     }

This last is triggered as the player comes out of the play state and enters the game over state (where the score is displayed, the player can choose to restart etc.)

Unfortunately, the device (A Samsung Tab-A) seems to record the score somewhat unreliably - it can keep the score for a week or so, then it suddenly seems to wipe the score between a couple of games in a row.

Is Playerprefs the wrong resource for this? Should I just go ahead and do some serialization?

Thanks in advance,

--Rev

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Reverend-Speed · Dec 14, 2017 at 03:12 PM

The solution I've gone with so far is to use PlayerPrefs.Save() after recording the score, but as a fallback I have this in my back pocket: https://nomadtuts.wordpress.com/c-scripts-unity-3d/?frame-nonce=44ee71d05f

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by bhavinbhai2707 · Dec 12, 2017 at 03:45 PM

did you check on other devices??

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Reverend-Speed · Dec 12, 2017 at 03:55 PM 0
Share

Not really - the target platforms are modern Android and iOS systems. When testing the game in-editor, the score seems to save between games, but resets on restarting the game in the editor.

--Rev

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

176 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to limit a player one game per device? 0 Answers

Is PlayerPrefs still slow? 3 Answers

PlayerPrefs Storage Location on Android or iOS 4 Answers

Android/IOS: Sharing save file between free and paid versions 0 Answers

Save downloaded content when App is updated 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges