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Question by ErinEB · Dec 13, 2017 at 03:00 PM · textif-statementsguitextstringshighscore

Creating High score using GUIText, '>' operation no working

All my game texts are GUIText and i'm trying to create a high score to display after each game ends. Every time i try to make an 'if' statement for when the score is higher than the highscore to change the highscore to that score, it either tells me you can't use '>' with GUIText or strings. here's the end of my script where this is occuring, let me know if you need to see more script:

 public void AddScore(int newScoreValue)
     {
         score += newScoreValue;
         UpdateScore();
     }
 
     void UpdateScore()
     {
         scoreText.text = "Score: " + score;
     }
 
     public void GameOver()
     {
         gameOverText.text = "Game Over!";
         gameOver = true;
         highscoreText.text = scoreText.text;
 
         if (scoreText > highscoreText) //this is where the problem is but there may be more issues
         {
             highscoreText.text = scoreText.text;
         }
 
     }
 


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Answer by Nomenokes · Dec 16, 2017 at 05:02 PM

Yep, that's a programming thing. You can't compare strings to each other. (For example, is Nomenokes>Costawong? It doesn't make any sense). You have to compare the actual scores.

 if (score > highscore) 
          {
              highscoreText.text = scoreText.text;
          }


You may also want to get rid of line 16: highscoreText.text = scoreText.text;

If you don't have a highscore int variable, you should make one.

-Nomenokes

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avatar image ErinEB · Dec 20, 2017 at 02:46 PM 1
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Thank you, this helped a lot. I still have to get it to remember the last score so it knows how to update it but this was very helpful

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