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Question by small502 · Dec 14, 2017 at 10:42 PM · collisioncollidersdistance

Unity detecting collision without touching

I have an object that parents an object whenever it collides with it (using OnCollisionEnter). However there can be some significant distance between the two colliders. Is there anyway to fix it so it collides when the colliders touch? Here is the relevant code.

    void OnCollisionEnter(Collision collision)
     {
         Collider otherObject = collision.gameObject.GetComponent<Collider>();
 
             otherObject.gameObject.transform.parent = gameObject.transform;
             otherObject.enabled = false;
     }

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avatar image losingisfun · Dec 14, 2017 at 11:12 PM 0
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avatar image small502 losingisfun · Dec 15, 2017 at 12:09 AM 0
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Answer by zero_null · Dec 15, 2017 at 08:27 AM

The significant distant you are talking about must not really a distant because collision is made on the basis of colliders and not renderers. . Are you sure your 3d objects colliders are exactly of the same size of the model ?

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