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Question by binoculars88 · Dec 16, 2017 at 07:45 PM · webglfullscreen

Change aspect ratio on fullscreen WebGL

Is it possible to change the aspect ratio when the game is fullscreen in WebGL? If so, does it pillarbox or stretch to compensate for the difference?

T$$anonymous$$s question is been asked before but it seems the answers are outdated. Couldn't find anyt$$anonymous$$ng in the docs too...

Thanks!

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