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Question by luedos · Dec 16, 2017 at 10:56 PM · scripting problemvariable

Simple scripts as variables

So here is the question I have two classes / skripts: - Tester (this script is Monobehaviour, so I could attach it to any object) - Test (this is simple script, but the trick is it has many childs, for example DistanceTest or SimpleTest.) "Test" has one virtual function,

 public virtual float MakeTest() {return 0f;}

and, as you guessed, this function different in every child, and can give different resoult in different children of Test class.

So the question is : How I can make an array of class Test inside of class Tester, so in inspector I can modify this array (put any children of Test class as variables and modify them)?

I don't want make Test class as ScriptableObject, because I will need make separate object for each and every Tester class, and this is not quite handy. Simply make this as it is ( public Test[] MyTests;) same doesn't working (It make an array of Test class, and I can't put children of this class in the array)

So anyone has any ideas about this?

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avatar image DreadKyller · Dec 18, 2017 at 07:21 AM 0
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Unfortunately if I'm understanding what you're asking it's not super easy. You may be interested in looking up property drawers, these allow you to create custom drawing code for types not supported by Unity. you can define an array of your type in the script, and add entries to it in the inspector, but because it's a custom type unity by default won't have support for easily editing them, making custom property drawers would allow you to create some custom UI that allows you to edit the objects.

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