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Question by WinterboltGames · Dec 17, 2017 at 10:06 AM · animationgameobjectanimator

Prevent animations from getting stuck if the gameObject is disabled when they are playing

PLEASE: understand the question before downvoting and if there's anything that isn't clear please post a comment describing what's the problem and I will fix it.

I use:

Unity 2017.3f2 and The New Animation System

The problem:

When an animation starts playing and I disable the gameObject, The gameObject transform gets stuck at the point where the animation stopped when the gameObject was disabled and if I started to play it again then it plays fine but after it ends the gameObject returns again the point where the animation was stopped and never returns back to normal.

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avatar image NorthStar79 · Dec 19, 2017 at 11:42 AM 1
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Hello,

When an animation starts playing and I disable the gameObject, The gameObject transform gets stuck at the point where the animation stopped when the gameObject was disabled and if I started to play it again then it plays fine

this is expected the result.

but :

but after it ends the gameObject returns again the point where the animation was stopped and never returns back to normal.

this is weird.

I have some ideas about what causes this, but first i need some specific info.

can you create a video about what is going on and share it? (don't forget to show your hierarchy too)

avatar image WinterboltGames NorthStar79 · Dec 19, 2017 at 12:27 PM 0
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Of course sir! please can you keep an eye on the next 6 hours and a video will be ready.

avatar image NorthStar79 WinterboltGames · Dec 19, 2017 at 12:54 PM 1
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no worries I will be notified via email when you post something new here. but I must say that i will be sleeping 6 hours later (time-zone) but you can be sure that i will pay close attention to your question.

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