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Question by NurullahC · Dec 21, 2017 at 07:23 AM · objectcanvasslider

Slider changes value by yourself

I have two camera so i have to monitor. One camera keeps canvas. The other one watch game. When i click 'A' and 'D', the slider triggered and changing values. I don't write 'onKeyDown' or like this. How can it possible ?

Here is my codes:

 public class ChangePlanetSize : MonoBehaviour {
     Slider planetSlider;
     public GameObject [] Planets;
     public Vector3 [] PlanetsDef;
     // Use this for initialization
     void Awake(){
         Planets = GameObject.FindGameObjectsWithTag ("Planets");
         PlanetsDef = new Vector3[Planets.Length];
         for (int arr = 0; arr < Planets.Length; arr++) {
             PlanetsDef [arr] = Planets [arr].transform.localScale;
         }
     }
     void Start () {
         
 
         planetSlider = GetComponent<Slider> ();
         planetSlider.onValueChanged.AddListener (delegate {ChangeVal ();});
     }
     void ChangeVal(){
         for (int arr = 0; arr < Planets.Length; arr++) {
             if(planetSlider.value == 1 )
                 Planets [arr].transform.localScale = PlanetsDef [arr] * planetSlider.value ;
             else if (!Planets [arr].gameObject.name.Equals ("Sun"))
                 Planets [arr].transform.localScale = PlanetsDef [arr] * planetSlider.value * 200;
             else
                 Planets [arr].transform.localScale = PlanetsDef [arr] * planetSlider.value;
         }
     }


 
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avatar image zero_null · Dec 21, 2017 at 07:46 AM 0
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A & D are default horizontal Input keysalt text. Are you using Input.GetAxis("Horizontal") or similar in your update loop ??

screenshot-2.png (24.3 kB)
avatar image NurullahC · Dec 21, 2017 at 08:20 AM -1
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I am using Input.GetAxis but not use for slider. How can solve this do you have any suggestion ?

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Answer by RudigaoDev · Dec 21, 2017 at 09:34 PM

A and D are standard Input in unty. To fix it, select your SliderGameObject, in inspector look for Navigation and select "None".

Or delete A and D standard inputs in" > toolbar > edit > project Settings > input >>> inspector > axis, horizontal > alt positive and negative buttons";

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avatar image NurullahC · Dec 22, 2017 at 12:45 PM 0
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I change and my problem solved. Okey but what is the slider navigation ?

avatar image RudigaoDev NurullahC · Dec 23, 2017 at 11:38 PM 0
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