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Question by jbeul · Dec 22, 2017 at 08:30 AM · 2dfbx3dsmaxmodel importing

Textures missing in Unity 2017.3

When i import a FBX-File in Unity 2017.3 the textures are missing. Furthermore every single material of an imported FBX-File is not editable. I reproduced the same issue on another computer with different FBX-Files. Most of my models are exported from 3Ds Max 2018 with embedded media checked. Do i have to do something different now when i export FBX-Files or is this a bug in the new version ? Does anyone have the same problem or a solution for this ?

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Answer by MichaelGeritz · Jan 24, 2018 at 11:29 AM

Hi, i`ve got the same problem. Doing a fresh installation of unity 2017.03.0f3 and unity 2018.01.0b2 on two maschines and tried to import an fbx-file with embedded media and there are no textures. next try by draggin the max-file in the assets-folder. same problem. the preversion 2017.02.0f3 works fine. The imported fbx-file generates the textures-folder and the textures shown on model faces. Nobody outside with this problem?? Michael vehicle

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Answer by MariusRu · Feb 06, 2018 at 01:35 PM

I have the same Problem using Unity 2017.3.1f1. In addition, when I import an fbx file created from Autodesk ReMake, the model contains lots of children, each carrying an own Camera component. Very bizarre and annoying.

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avatar image jbeul · Feb 06, 2018 at 01:55 PM 0
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You can try to click on your FBX in the AssetBrowser and select Tab "$$anonymous$$aterials" in Inspector. In Tab $$anonymous$$aterials you can set Location to "Use External $$anonymous$$aterials (Legacy)" and Na$$anonymous$$g to "From $$anonymous$$odels $$anonymous$$aterial". $$anonymous$$aybe this can help you. Do you export your FBX with cameras ? In 3DS $$anonymous$$ax there is a checkbox for this.

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