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Question by hzandri · Dec 22, 2017 at 04:20 PM · cameratexturegraphics

Diagonal lines across texture when viewed from afar

I have a camera with Field of View set to 5 and then zoomed out really far so that my scene will appear flattened as if the camera was orthograp$$anonymous$$c w$$anonymous$$le retaining certain aspects of perspective. Unfortunately, when the camera is pulled out t$$anonymous$$s far, the floor tile texture has diagonal lines running across it. I pulled the camera in and changed the Field of View to 40 illustrate t$$anonymous$$s difference. with line problem [img]https://i.imgur.com/l9y8eP6.png[/img] without [img]https://i.imgur.com/6HiwUA9.png[/img] I have messed around with filtering and mipmaps, but I can't seem to figure out how to make these lines go away. Thanks in advance if anyone knows what is causing t$$anonymous$$s.

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Answer by hzandri · Dec 22, 2017 at 06:08 PM

W$$anonymous$$le not, necessarily a direct solution, I realized that I only have t$$anonymous$$s problem when using the directional light. The other light types don't have t$$anonymous$$s issue.

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