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Question by rastko96 · Dec 27, 2017 at 10:44 AM · physicsrigidbody

collision between many objects

Hey, I am having a large space scene with a lot of trash objects such as destroyed ship leftovers, asteroids of all sizes etc. and they all should collide with player but also should collide with each other. As far as I know, two objects to be able to collide at least one has to have a rigidbody component attached; which means that I would have to have a huge number of rigidbodies in the scene in order for this to work correctly and this will eat the performance.

What is the best way to approach this problem?

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