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Question by zak666 · Dec 27, 2017 at 11:17 AM · scriptingbasicsscore

Score is not being trigged?

hey gang My pice of code seems to work fine when a player is killed and it cant find a player in the scene the Bools toggle on and off accordingly to how the script says it should work however my Score is not being added? every TAG is named correctly and the BOOL is triggering on and of as scripted but the +100 is not being applied when a player is killed in my scene.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class ScoreScript : MonoBehaviour {
     
     public Text Team1ScoreTxT;
     public Text Team2ScoreTxT;
     public int Player1Score;
     public int Player2Score;
 
     public GameObject TeamShip1;
     public GameObject TeamShip2;
 
     public bool ScoreAdd1;
     public bool ScoreAdd2;
 
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
 
         if (TeamShip1 == null) {
             TeamShip1 = GameObject.FindGameObjectWithTag ("TeamOne");
             ScoreAdd2 = true;
 
             if (ScoreAdd2 == false) {
                 Player2Score += 100;
                 ScoreAdd2 = true;
             }
         }
 
 
         if (TeamShip1 != null) {
             ScoreAdd2 = false;
         }
 
         if (TeamShip2 != null) {
             ScoreAdd1 = false;
         }
 
 
 
         if (TeamShip1 == null) {
             TeamShip1 = GameObject.FindGameObjectWithTag ("TeamShip2");
 
             if (ScoreAdd1 == false) {
                 Player1Score += 100;
                 ScoreAdd1 = true;
             }
 
         }
 
 
 
         Team1ScoreTxT.text = Player1Score.ToString ();
         Team2ScoreTxT.text = Player2Score.ToString ();
     }
 }
 
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avatar image zero_null · Dec 27, 2017 at 12:23 PM 0
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seems like ScoreAdd2 and ScoreAdd1 are not setting properly!

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Answer by ShadyProductions · Dec 27, 2017 at 12:35 PM

      if (TeamShip1 == null) {
          TeamShip1 = GameObject.FindGameObjectWithTag ("TeamOne");
          ScoreAdd2 = true;
 
          if (ScoreAdd2 == false) {
              Player2Score += 100;
              ScoreAdd2 = true;
          }
      }

how can ScoreAdd2 ever be false if u set it to true right above it lmao.

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avatar image zak666 · Dec 27, 2017 at 12:52 PM 0
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     if (TeamShip1 != null) {
         ScoreAdd2 = false;
     }

     if (TeamShip2 != null) {
         ScoreAdd1 = false;
     }



Its set to false if no Gamobjects with tags are found....

avatar image ShadyProductions zak666 · Dec 27, 2017 at 01:20 PM 0
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I don't think you understand how code is executed, it is executed from top to bottom,

Once it enters

   if (TeamShip1 == null) {
   }

statement you are setting ScoreAdd2 to true, and right after that you are checking if ScoreAdd2 is false, but you just set it to true. Which means it can never be false in that case.

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