• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by MiniatureGames · Dec 27, 2017 at 03:06 PM · scorecodepage

Score increasing

Hi, I would like to make the score increase while I'm touching the screen (Mobile control):

But the score doesn't increase, for example is the z position is 23 it become 231000 (It's not added but placed next to it)

 public Transform player;
 public Text scoreText;
 

 void Update () {

     scoreText.text = player.position.z.ToString("0");

     if (Input.GetKey("b"))
     {
         scoreText.text += 1000;
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by GeorgeCH · Dec 27, 2017 at 04:07 PM

Are you trying to increase the value of the score (and display the new value) or to move the position of the score on the screen?

If the former, do this:

     public Transform player;
     public Text scoreText;
     public int score;
          
     void Update () 
     {
          if (Input.GetKey("b"))
          {
              score += 1000;
              scoreText.text = score.ToString();
          }
      }


Be aware that this code is extremely poorly optimized and will result in considerable garbage generation as it will generate a new string every frame, 60 times a second. However, it should get you started. A more elegant solution would be to only update the UI when the score has changed (which, I suspect, need not happen 60 times per second) or to start a coroutine in response to the OnPointerDown event.

Also, you mentioned that you're looking for this to happen when the screen is tapped, but your code refers to GetKeyDown, which is looking for keyboard key events. You may want to look into Unity's Input.GetTouch or, as I mentioned, do a coroutine like this:

 public class InputDetector()
 {
     
     public Text scoreLabel;
     bool isTapped = false;
     int score;
     
     public void OnTap()
     {
         isTapped = true;
         StartCoroutine(UpdateScore());
     }
     
     public void OnUnTap()
     {
         isTapped = false;
     }
     
     IEnumerator UpdateScore()
     {
         while (isTapped)
         {
             score += 1000;
             scoreLabel.text = score.ToString();
             yield return new WaitForEndOfFrame();
         }
     }
 }

Drag the OnTap() and OnUnTap() methods into the inspector's corresponding events (OnPointerDown and OnPointerUp respectively) and you're all set.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MiniatureGames · Dec 27, 2017 at 05:07 PM 0
Share

Thank you for the answer, I tried it, the score start to 0 and while I'm pressing "b" the score increase of 1000 each frame.

but I would add that not to a start score of 0, but to the current score (scoreText.text = player.position.z.ToString("0"))

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

73 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

am getting error CS1519 and I don't know why. If anybody can find out what's wrong. I'm new to C# soooo yeah I'm noob. Assets/Scraips/UpgradeManager.cs(10,1): error CS1519: Unexpected symbol `}' in class, struct, or interface member declaration 0 Answers

How to make bullet move? 0 Answers

When I use for into do while Unity, begin Freeze 2 Answers

Pause Menu not working ;-; 2 Answers

Handling multiple Raycasts 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges