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Question by wermon · Dec 29, 2017 at 07:21 PM · c#networkingmultiplayernetworkcodepage

Multiplayer desynchronize when grabbing an object by code.

I'm having trouble getting the movement of my object synchronized. It is an object w$$anonymous$$ch is grasped but, if the host moves it, it looks normal in both the host and the client. But if I move it on the client, the host does not receive the information generated by the client.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Networking;
 public class Agarrar : NetworkBehaviour {
 
     public Transform center = null;
 
     public float reach = 3f;
 
     public float rate = 0.45f;
 
     public float chargeRate = 2f;
 
     public float maxThrowForce = 5f;
     public float grabCooldown = 1f;
     public float repositionRate = 50f;
     public float rotateRate = 10f;
     public float minimumDistance = 1f;
     public float maximumDistance = 3f;
     public bool canGrab = true;
     public bool canThrow = true;
     public bool canPush = true;
     public bool canReposition = true;
     public bool canRotate = true;
     public LayerMask layerMask;
     public string liftTag = "Liftable";
 
 
     private float wantedPosition = 3f;
     private float grabTimer = 0f;
     private float throwForce = 0f;
     private bool wantGrab = false;
     private bool wantThrow = false;
     private bool wantPush = false;
     private bool wantReposition = false;
     public bool wantRotate = false;
     private bool canGrabAgain = true;
     private GameObject grabbed = null;
     public bool isRotating { get; private set; }
 
 
     void Update ()
     {
         Debug.Log("Hols");
         CmdUpdateInput();
         CmdUpdateLogic();
     }
     //[Command]
     //[ServerCallback]
     private void CmdUpdateInput()
     {
 
         if (Input.GetMouseButton(1) && canGrab)
         {
             wantGrab = true;
         }
         else
         {
             wantGrab = false;
         }
 
 
         if (Input.GetMouseButton(0))
 
 
         {
             Debug.Log ("hola");
             if(throwForce < maxThrowForce)
                 throwForce += (chargeRate * Time.deltaTime);
             if (throwForce > maxThrowForce)
                 throwForce = maxThrowForce;
         }
         if (Input.GetMouseButtonUp(0))
         {
             if (canPush && grabbed == null)
                 wantPush = true;
             if (canThrow && grabbed != null)
                 wantThrow = true;
         }
 
         if (Input.GetAxisRaw("Mouse ScrollWheel") != 0 && canReposition)
         {
             wantReposition = true;
         }
         else
         {
             wantReposition = false;
         }
 
         if (Input.GetMouseButtonDown(2) && grabbed != null && canRotate)
         {
             wantRotate = true;
         }
         else
         {
             wantRotate = false;
         }
     }
     //[Command]
     private void CmdUpdateLogic()
     {
 
     
         if (wantGrab && canGrabAgain)
         {
             if (grabbed == null)
             {
                 Ray ray = new Ray(center.position, center.forward);
                 RaycastHit $$anonymous$$t;
                 if (Physics.Raycast(ray, out $$anonymous$$t, reach, layerMask))
                 {
                     if ($$anonymous$$t.collider.tag == liftTag)
                     {
                         grabbed = $$anonymous$$t.collider.gameObject;
                     }
                 }
             }
             else
             {
                 if (grabbed.GetComponent<Rigidbody>())
                 {
                     Rigidbody rb = grabbed.GetComponent<Rigidbody>();
                     rb.velocity = ((center.position + (center.forward * wantedPosition)) - grabbed.transform.position) * rate;
                 }
                 else
                 {
                     grabbed = null;
                 }
             }
         }
         else
         {
             if (grabbed != null)
             {
                 grabbed = null;
             }
 
         }
             
 
         if (wantReposition)
         {
             if (grabbed != null)
             {
                 wantedPosition += (Input.GetAxis("Mouse ScrollWheel") * repositionRate) * Time.deltaTime;
                 wantedPosition = Mathf.Clamp(wantedPosition, minimumDistance, maximumDistance);
             }
             else
             {
                 wantReposition = false;
             }
         }
 
 
         if (wantRotate)
         {
             if (grabbed != null)
             {
                 float xa = Input.GetAxis("Mouse X") * 10;
                 float ya = Input.GetAxis("Mouse Y") * 10;
                 grabbed.transform.Rotate(new Vector3(ya, -xa, 0), Space.World);
                 isRotating = true;
             }
             else
             {
                 isRotating = false;
             }
         }
         else
         {
             isRotating = false;
         }
 
         if (wantThrow)
         {
             if (grabbed != null)
             {
                 Rigidbody rb = grabbed.GetComponent<Rigidbody>();
                 rb.velocity += center.rotation * new Vector3(0, 0, throwForce);
                 throwForce = 0f;
                 grabbed = null;
                 canGrabAgain = false;
             }
             wantThrow = false;
             throwForce = 0f;
         }
             
 
         if (wantPush)
         {
             if (grabbed == null)
             {
                 Ray ray = new Ray(center.position, center.forward);
                 RaycastHit $$anonymous$$t;
                 if (Physics.Raycast(ray, out $$anonymous$$t, reach, layerMask))
                 {
                     if ($$anonymous$$t.collider.tag == liftTag)
                     {
                         Rigidbody rb = $$anonymous$$t.collider.transform.GetComponent<Rigidbody>();
                         rb.velocity = center.rotation * new Vector3(0, 0, throwForce);
                         throwForce = 0f;
                     }
                 }
             }
 
             wantPush = false;
             throwForce = 0f;
         }
 
         if (!canGrabAgain)
         {
             if (grabTimer < grabCooldown)
             {
                 grabTimer += Time.deltaTime;
             }
             else
             {
                 canGrabAgain = true;
             }
         }
         else
         {
             grabTimer = 0f;
         }
 
     }
     }
 
 
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