Scripting help please.

Help pls. What should I add? Assets/GameController.cs(72,36): error CS1061: Type RoundData’ does not contain a definition for pointsAddedForCorrectAnswer’ and no extension method pointsAddedForCorrectAnswer’ of type RoundData’ could be found.

using UnityEngine;

using System.Collections;

using UnityEngine.UI;

using UnityEngine.SceneManagement;

using System.Collections.Generic;

public class GameController : MonoBehaviour {

public Text questionDisplayText;

public Text scoreDisplayText;

public SimpleObjectPool answerButtonGameObjectsPool;

public Transform answerButtonParent;

public GameObject questionDisplay;

public GameObject roundEndDisplay;

private DataController dataController;

private RoundData currentRoundData;

private QuestionData questionPool;

private bool isRoundActive;

private float timeRemaining;

private int questionIndex;

private int playerScore;

private List answerButtonGameObjects = new List();

// Use this for initialization

void Start ()

{
dataController = FindObjectOfType ();

 currentRoundData = dataController.GetCurrentRoundData ();

 questionPool = currentRoundData.questions;

 timeRemaining = currentRoundData.timeLimitInSeconds;

 playerScore = 0;

 questionIndex = 0;

 showQuestion ();

 isRoundActive = true;

}

private void showQuestion()

{
RemoveAnswerButtons ();

 QuestionData questionData = questionPool [questionIndex];

 questionDisplayText.text = questionData.questionText;

 for (int i = 0; i < questionData.answers.Length; i++) 

 {

     GameObject answerButtonGameObjects = answerButtonGameObjectsPool.GetObject ();

     answerButtonGameObjects.transform.SetParent (answerButtonParent);

     AnswerButton answerButton = answerButtonGameObjects.GetComponent<AnswerButton> ();

     answerButton.Setup (questionData.answers *);*

}
}
private void RemoveAnswerButtons()
{
while (answerButtonGameObjects.Count > 0)
answerButtonGameObjectsPool.ReturnObject (answerButtonGameObjects [0]);
answerButtonGameObjects.RemoveAt(0);

}
public void AnswerButtonClicked(bool isCorrect)
{
if (isCorrect)
{
playerScore += currentRoundData.pointsAddedForCorrectAnswer;
scoreDisplayText.text = "Score: " + playerScore.ToString ();
}
if (questionPool.Length > questionIndex + 1) {
questionIndex++;
showQuestion ();
}
else
{
EndRound ();
}
}
public void EndRound()
{
isRoundActive = false;
questionDisplay.SetActive (false);
roundEndDisplay.SetActive (true);
}

// Update is called once per frame
void Update () {

}

my guess would be that the class RoundData does not have a public method called pointsAddedForCorrectAnswer BTW your formatting makes the above much harder to read than it should be, please take more care when posting if you expect someone to spend time deciphering your post to provide you with an answer.