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Question by Yoshimaster96 · Dec 31, 2017 at 01:51 PM · audiosourceaudioclipeditorgui

NullReferenceException adding AudioClip via editor

I get a NullReferenceException when trying to add an AudioClip via the Unity Editor. Not sure why this happens. Help is appreciated.

Here is the error:
NullReferenceException: Object reference not set to an instance of an object UnityEditor.ObjectSelector.Show (UnityEngine.Object obj, System.Type requiredType, UnityEditor.SerializedProperty property, Boolean allowSceneObjects, System.Collections.Generic.List`1 allowedInstanceIDs) (at /home/builduser/buildslave/unity/build/Editor/Mono/ObjectSelector.cs:291) UnityEditor.ObjectSelector.Show (UnityEngine.Object obj, System.Type requiredType, UnityEditor.SerializedProperty property, Boolean allowSceneObjects) (at /home/builduser/buildslave/unity/build/Editor/Mono/ObjectSelector.cs:244) UnityEditor.EditorGUI.DoObjectField (Rect position, Rect dropRect, Int32 id, UnityEngine.Object obj, System.Type objType, UnityEditor.SerializedProperty property, UnityEditor.ObjectFieldValidator validator, Boolean allowSceneObjects, UnityEngine.GUIStyle style) (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/ObjectField.cs:165) UnityEditor.EditorGUI.ObjectFieldInternal (Rect position, UnityEditor.SerializedProperty property, System.Type objType, UnityEngine.GUIContent label, UnityEngine.GUIStyle style) (at /home/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:3226) UnityEditor.EditorGUI.DefaultPropertyField (Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label) (at /home/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:5753) UnityEditor.PropertyHandler.OnGUI (Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, Boolean includeChildren) (at /home/builduser/buildslave/unity/build/Editor/Mono/ScriptAttributeGUI/PropertyHandler.cs:152) UnityEditor.PropertyHandler.OnGUILayout (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, Boolean includeChildren, UnityEngine.GUILayoutOption[] options) (at /home/builduser/buildslave/unity/build/Editor/Mono/ScriptAttributeGUI/PropertyHandler.cs:203) UnityEditor.EditorGUILayout.PropertyField (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, Boolean includeChildren, UnityEngine.GUILayoutOption[] options) (at /home/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:8083) UnityEditor.EditorGUILayout.PropertyField (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, UnityEngine.GUILayoutOption[] options) (at /home/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:8071) UnityEditor.AudioSourceInspector.OnInspectorGUI () (at /home/builduser/buildslave/unity/build/Editor/Mono/Inspector/AudioSourceInspector.cs:491) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /home/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1243) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

screenshot-from-2017-12-30-135708.png (235.0 kB)
screenshot-from-2017-12-30-135703.png (235.3 kB)
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