• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CDAXRC · Jan 02, 2018 at 01:55 PM · scene-loadingresettime.time

After scene reload this Mathf.Round(Time.time * 3) stopped working.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CharacterController2 : MonoBehaviour {
 
 public float speed;
 public float moveSpeed;
 private bool isDead = false;
 private Rigidbody2D rb2d;    
 void Start ()
 {
     
 }
 void Update (){
     if (isDead == false) {
         CheckUserInput ();
 
 
     }
 }
 void CheckUserInput () 
 {
     if (Input.GetKeyDown (KeyCode.A)) {
         transform.position += new Vector3 (-1, 0, 0);
     }
 
     if (Input.GetKeyDown (KeyCode.D)) {
         transform.position += new Vector3 (1, 0, 0);
     }
     if (Input.GetKeyDown (KeyCode.W)) {
         transform.position += new Vector3 (0, 1, 0);
     }
 
     if (Input.GetKeyDown (KeyCode.S)) {
         transform.position += new Vector3 (0, -1, 0);
     }
     if (Mathf.Round(Time.time * 3) - speed == moveSpeed) {
         transform.position += new Vector3 (0, 1, 0);
         speed = Mathf.Round(Time.time * 3);    ///////////AFTER scene reload time "stopped working"
     
 }
 }
 
 void OnCollisionEnter2D(Collision2D other)
 {        
     isDead = true;
     GameManager.instance.BirdDied ();
 }
 }


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine.SceneManagement;
 using UnityEngine;
 
 public class GameManager : MonoBehaviour {
 public static GameManager instance;    
 public bool gameOver = false;
 
 // Use this for initialization
 void Awake () {
 
     //If we don't currently have a game control...
     if (instance == null)
         //...set this one to be it...
         instance = this;
     //...otherwise...
     else if(instance != this)
         //...destroy this one because it is a duplicate.
         Destroy (gameObject);
     
 }
 
 // Update is called once per frame
 void Update () {
     //If the game is over and the player has pressed some input...
     if (gameOver && Input.GetMouseButtonDown (0)) {
         //...reload the current scene.
         SceneManager.LoadScene(SceneManager.GetActiveScene ().buildIndex); //////RELOAD
     }
 }
     public void BirdDied()
     {
         
         gameOver = true;
     }
 }
 






Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

73 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

1 Scene game|| Reset variables 1 Answer

Why is the timer increasing after every reset? 3 Answers

My scene is not reseting after loading the scene 1 Answer

Text mesh is darker after scene restart 0 Answers

Objects stop rotating when I go a scene, and then back to the original 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges