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Question by GarbagePile · Jan 05, 2018 at 06:52 PM · animationanimatortransitionflipsprite renderer

Animator Carrying Over Flip X Property During Transition?

I have an animation state mac$$anonymous$$ne set up for moving a top-down character, as shown below. alt text

For my up & down animations, I have a single sprite that I am flipping back and forth using Sprite Renderer.Flip X. I am also using t$$anonymous$$s property for my right animation, as it is just a mirror of my left animation. However, I've found that when transitioning from one animation to another, if Sprite Renderer.Flip X is true at the time of the transition, t$$anonymous$$s will carry over to the next animation for what appears to be a single frame.

I am at a loss as to how to fix t$$anonymous$$s. All of my transitions between the movement animations are controlled using an integer value and have Exit Time and Fixed Duration unchecked. How can I fix t$$anonymous$$s so that the Sprite Renderer.Flip X property is changed at the same time the animation is changed, rather than being carried over from the previous animation for a frame or two?

capture.png (52.6 kB)
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Answer by GarbagePile · Jan 19, 2018 at 03:34 AM

In attempting to fix t$$anonymous$$s issue, I discovered that my transitions were still taking a couple frames to complete. I thought that deselecting Exit Time and Fixed Duration meant the transition would be instant, but that's not the case; according to t$$anonymous$$s post, Transition Duration and Transition Offset need to be set to 0 for the transition to occur wit$$anonymous$$n a single frame. Upon doing t$$anonymous$$s for all of my transitions, the issue was resolved.

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